Rules
We began playing before Dye is Life came out with their official rules, so ours are a bit different.
Ways to Score
1. Hit your opponents side of the table with the di, then it hits the ground = 1 point
2. Kicking (FIFA) the di up to your partner and they catch it after your opponent airballs = 1 foot
3. Throw the di into an opponents cup (plunk) = 2 points
4. Your opponent hits their own side, then it hits the ground = 1 point
5. Your opponent self-plunks = 2 points
6. Your opponent kicks or hits the di back onto the table = 1 point
7. Your opponent traps the di with your body after it hits their side = 1 point
You drink if
1. Your opponents score
2. You or your partner airball
3. You or your partner says "five" (finish cup)
4. You or your partner gets plunked (finish cup)
5. Your team loses the game (finish cup)
6. You bump into table and knock over a cup (shotgun per cup)
The game ends when
1. A team reaches 7, win by 2
2. A player knocks over the entire table
3. A team reaches the score of 5-0
Additional Rules
1. Roll highest number to see who starts
2. Di has to peak (minimum 10 feet)
3. If di hits middle line, redo shot unless it's caught by the defense
4. If di hits any cup, redo shot
5. Must catch with one hand
6. If di shows 5 on the table, be the first team to say "bizz" after it's grabbed
7. No matter what, never say the number five. Instead, say "bizz"
8. If you say the word "five" at any point in the game and the other team says "bizz" before you do, you and your partner must chug your whole drink
9. If you throw the di and it's going to hit your side, you have to let it hit and then attempt to catch it
10. If you plunk in opponents cup, they must chug whole drink then roll di out of cup. If 5 (bizz), your team must chug too
11. If you hit your side of the table, then it plunks in an opponents cup, you have to chug their cup
12. When a cup is in the air, the shot isn't live
13. You can always defend your side of the table
14. Refill your cup every time it gets low